Streaming

Distributed Immersive Performance

The Distributed Immersive Performance (DIP) project explores one of the most challenging goals of networked media technology: creating a seamless environment for remote and synchronous musical collaboration.




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High Speed Immersive Media Stream Recorder

The vision of the Integrated Media Systems Center is the development of immersipresence as the next great breakthrough in our digital era, moving people from the current two-dimensional world of computers, television and film to three-dimensional immersive environments with visual, aural and haptic capabilities.

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Remote Media Immersion

A landmark event in the evolution of Internet applications, Remote Media Immersion (RMI) demonstrates a breakthrough Internet technology for capturing, streaming, and rendering high-resolution, big-screen digital video and multichannel audio.

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Network Stream Reliability and Synchronization

In this project we are working on creating the network infrastructure on which to build a highly accurate, synchronized and loss-free substrate for immersive applications, which can scale to any number of participants located anywhere around the world.

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New Compression Techniques for Content-based Retrieval

Due to the proliferation of multimedia information over the internet, users are confronted with large amounts of content from many sources around the world. Techniques that enable users to efficiently search and exchange information are greatly needed.

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Peer-to-Peer Streaming (Kerena)

The goal of the Kerena project is to study, design, and develop distributed resource-sharing frameworks with two distinct applications.




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New Compression Techniques for Robust and Scalable Media Communications

The most popular and widely deployed media communication applications are likely to be those that are accessible over the Internet, both through the currently predominant wired access and through emerging wireless access channels.

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Progressive Transmission of Textured Graphic Model Over IP Networks

3D graphic transmission has recently attracted great attention in both academic research and commercial applications, such as architectural presentations, virtual marketing, and network gaming, etc.


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Video Streaming Over the Internet

Quality of service (QoS) in streaming of continuous media over the Internet is still poor and inconsistent.



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Yima: A Second Generation of Continuous Media Servers

The expanding capabilities of the Internet to handle digital media streams is enabling new applications and transforming existing applications in many areas.

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