3D Modeling

3D Hand and Fingers Reconstruction

The needs for an accurate hand motion tracking have been increasing in HCI and applications requiring an understanding of user motions.

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Animation of Cloth-like Objects in Virtual Reality

Modeling and animation of cloth has experienced important developments in recent years.


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Binocular and Multiple View Stereo Using Tensor Voting

Our ability to generate models from images can be very useful to other projects at IMSC.



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Data-Driven Face Modeling and Animation

The Data-Driven Facial Modeling and Animation project explores the use of facial models made directly from motion capture data to address the goals of realism and automation.

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Digital Geometry Processing

This research contributes to the general IMSC vision by allowing the next wave of multimedia data, 3D geometry, to be transmitted efficiently on the web. Interactions with the rest of IMSC are mainly centered on our graphics expertise, for both hardware and software.

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ESP: Expression Synthesis Project

The Expression Synthesis Project (ESP) aims to create a driving interface that will enable nonexperts to create expressive musical performances. Anecdotal evidence amongst musicians suggests that generating an expressive performance is very much like driving a car.

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Facial Expression Analysis and Synthesis

The Facial Expression project seeks to automatically record and analyze human facial expressions and synthesize corresponding facial animation. Analysis and synthesis of facial expression are central to the goal of responsive and empathetic human-computer interfaces.

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Hair Modeling and Animation

Hair is an indispensible ingredient in realizing virtual human character. In IMSC, we have developed a set of techniques for human hair modeling, rendering, and animation.



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Model-Based Face Computation

Prior knowledge of the canonical structure of the human face can aid in various automated faceprocessing tasks. In this project we have developed a statistical appearance model for faces and are exploring its application to several problems: stylized face rendering, caricature, and reconstruction of occluded face images.

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